shit keeps falling (SKF) is a somewhat familiar game where blocks of various shapes fall from the top of the screen and you have to find a place for them on the playing field. When a row is filled with blocks, it is deleted and everything above falls down. The object, of course, is to fill as many rows as you can to keep the game going for as long as possible. You lose when the field is full and you can't place the next falling block anywhere.
SKF is being developed in C and uses libsdl for its graphics. This ensures that it will be more easily portable to different operating systems. It is currently being developed on Linux and this will be the main platform. Porting to Windows and Mac OS has proven to be trivial, and binaries for these platforms will be posted as they are built for the release.
License:
SKF is distributed under the terms of
the GPL. A copy
of this license is provided in the COPYING file of the source distribution.
Current status:
For the most part, this game is complete. It only lacks a few
key graphics (like an intro screen), sound effects, and music. If you can
contribute any of these things, please contact me. I'm not so artistic so I
can't come up with these missing pieces on my own.
Documentation:
Screenshots:
Releases:
The current test release is test 1.
Click here for SKF releases